We are now live on Kickstarter!
We are now live on Kickstarter!
The website was tightened up today in both English and French. It can still be improved by a professional but for now this is as far as I can go with my own coding abilities.
Ideally I would like to hire someone to optimize the site at some point. For now this is what’s changed:
-The menu bar was improved.
-The French landing page was improved.
-A “For New Readers” section was added.
-The TopWebComics button was given more visibility.
-The Newsletter Subscribe button was added to the reading page.
-The website fonts were updated.
-The banners were updated to reflect the upcoming Kickstarter (and will continue to be updated).
The chapter covers on the FR site cannot be adjusted. It won’t let me. I don’t know why and haven’t found an explanation yet but I’m looking.
Over 23 pages have been touched up, with text adjusted or corrected and 4 pages were completely redrawn, here listed:
Chapter 3 – Page 14
Chapter 3 – Page 15
Chapter 3 – Page 57
Chapter 3 – Page 60
I’m only a few days away from launching the comic on Kickstarter to get it printed into a 310+ page full-color graphic novel. I’m restless.
There are a few days left to sign-up on the early Kickstarter invite: https://sparkhopper.com/angelspower/
This grants you with a PDF of the finished Prologue, concept arts, a wallpaper set and my digital painting brushes. It’s gone after launch.
Here is the trailer video!
I finished the official cover art for the Volume I of Angels Power! Here is the whole process in video.
The Lady of Astor from Chapter 1, animated in a quick run cycle. This is replacing the current “coming up” animation when you get to the end of the currently published pages and hit “next”.
I used Muybridge‘s photographs to base this horse on. His work is very interesting for animation, albeit old.
It’s a painted remake of this pixel animation I made of the same character last year:
I enjoy making full-spread pages. They allow me to fill them with a lot of information while being visually descriptive. They take a little bit more thinking ahead.
I usually start by writing down the speech bubbles, to see how much I need to say (or how much I can say within that space without over-crowding the page with information).
Telling a story with panels and speech bubbles is a lot problem-solving.
I pay attention to the page division in the middle, where I want to avoid any text or important visuals (which would get cut off or difficult to see in the book binding).
I can choose to divide the image in as little or as many panels, too and I like to stretch the panels horizontally from left to right. It gives for interesting composition. Sometimes it’s not about showing the characters straight on but their motion, the distance between them, the speed and direction of their walking. I took advantage of the horizontality in this page to show the icy water of the cave and the characters’ reflections on the surface to describe their emotions and to bring variety to the point of view. Too much of the same angle becomes quickly boring and it’s important to show the environment where the characters evolve.
There is mystery surrounding Angels. Who are they? Why do they do what they do? What is their primary intention? … (You will need to keep reading the comic to learn these answers. No spoiler here.)
Here are some facts that every Diabolic knows.
Angels never sleep naturally. When they lose consciousness, it is either by being put to sleep artificially (poison) or knocked unconscious from trauma or pain and there is no guaranty that they can ever wake up from it. They can be asleep for a day or for a decade. When they awake, their memories are gone. For Angels, this is nightmare scenario.
To remedy the issue (supposedly), Angels have developed various ways of storing and archiving data, recording every bit of information since the beginning of times.
Angels do not resurrect like the Diabolics can. When they die, their body slowly turns to an unknown hard, indestructible material. The phenomenon occurs even to amputated parts such as the wings, which never rot nor decay.
Angels crave sunlight. It is the source of their never-extinguishing energy and powers. As long as they absorb light through their skin or wings, they have no need to eat nor drink, ever. A sleeping Angel remains alive for millennia as long as they are placed in direct sunlight. On the other hand, absence of light can prevent wounds from ever healing at all. Keeping Angels in complete darkness can lead them to starve, become weak and even lose consciousness or die.
The Angels wings, astonishingly large, are connected to the body by flesh and also hold blood. The extra amount of blood makes hemorrhage an unlikely cause of Angel death, although still a possibility. Cutting the wings off cancels this physical advantage.
Angels naturally defy gravity. It is not the result of a motion against the air as birds’ wings do but a constant state of floating as long as they will it. They can fly with their broad wings completely still and silent.
Angels can hop from a place to another in an instant as long as the wings are visible. Teleportation is noisy and produces a sound similar to a canon shot. Diabolics have learned to recognize the sound from afar.
Angel wings can turn invisible and immaterial on command, which is a powerful advantage. Invisibility, like teleportation and flight, can be transferred to Angel-made constructions, which is even more awesome. Most of their fortresses can float, teleport and be completely hidden from sight and touch.
Every Angel can manifest personal weaponry made of light, which they are alone able to pick up and arm. These weapons only affect Diabolic flesh, which it burns and decomposes at contact. Any other living tissue remains unchanged.
Seraphon Powers – Angels’ Power:
This is the really important gig of Angels and this is one is not possessed by default by any of them. It may or may not have been around from the start but it was later engineered or harnessed as a response to the Diabolics rapid growth.
This power comes from an external pool that is finite and gets distributed to individual Angels voluntarily. One Angel is chosen at any given time to be the Source, the one with access to this pool and the power to distribute it or take it back (currently, Constance).
The powers given by the Source are called Seraphon powers and give the Angel the ability to destroy tissues and materials that are not just Diabolics but everything else, including other Angels.
The Seraphon attacks are very very wide in range and originally meant to destroy entire Diabolic armies or lands in a single strike.
It must be noted that this pool also fuels the natural individual powers of Angels, which means that, the more Angels there are at any given time: the less available powers there is to share between them.
Transferring Seraphon power to an Angel has the effect of elongating their wings dramatically to withstand the collection of power necessary for attacks. This change in size is temporary, as the power can be taken back. The wings then resume their individual size.
Because of their incredible wingspan, Seraphons are very recognizable in the sky and dreaded. They quickly become the target of Heytorians or artillery, as they have the ability to obliterate the enemy in very large numbers in a matter of seconds. Heytorians have learned to shoot them very hard and very fast as soon as the wings are visible.
The Matterforged swords (“Hylozoformes” in the French translation) are limited in numbers. So far, we’ve seen five: three at Metatron’s belt, one in the hands of the Astorians and one at Constance’s belt. Each of the sword is unique in shape and size and – you might be surprised- is named after a known and/or passed Angel.
The majority of their structures are either one of two types: war towers and fortresses or archives.
The fortresses serve as a high spying point of view from which Angels can see without being seen (these fortresses can reach several kilometers in height). The envergure of these structures also helps to collect energy, just like the Angels wings, and deploy destructive force similar to a Seraphon strike.
The tower that is forced to appear by disabling its shields in Chapter 3 is one of such fortresses.
The other kind of buildings are solid, massive “tablets” with no other purpose but to store data about the past. In here as well, the size (in height) helps to store even more as well as to create a high-top observation spot. Neither structures have doors nor stairs nor windows and usually never even contain a room. They are all solid, with a few niches to take cover.
Tumpestre is one of those archives.
These structures may or may not contain a Portway (“Via” in the French translation) which will be the subject of another article.
Even if their appearances and characteristics differ slightly for each family, all Diabolics share certain traits or “powers” that are unique to them.
Many Diabolics have mastered the ability to absorb matter and recycling it out as something new and alive. All their creations breath and shift in forms and function.
Diabolics recover so quickly from wounds that they seem to never receive any. Angels’ Luminescent weaponry counteracts this regenerative power, creating noticeable damage. Astorians wear regenerative armors to diminish the damage. Heytorians tattoo their skins with permanent shield spells or mirroring blades to deflect attacks.
When killed during physical contact with the ground, any Diabolic is able to be absorbed into the dirt and emerge again from their place of birth on earth, intact.
To avoid death, Diabolics do and build everything directly on ground level, without flooring. They avoid going into buildings or stepping on anything that isn’t dirt and ride their own mounts, which are an equal connection to the ground as if they walked themselves.
Many proto-Diabolics have more than a single means of reproducing themselves. Aside from sex, they can create new powerful children by donating pieces of their own bodies and fabricate clones.
The Three Diabolic Families
There are three kinds of Diabolics: Heytorians, Astorians and Proteusians.
Each family descents from one particular ancestor which were either Astor, Heytor or Proteus, who emerged from different places in the world and each has their own special powers and stereotypes.
Generally stereotyped as impulsive and emotional, the Astorians are also organized and militaristic, always the first to deploy in the field to fight against the tyranny of Angels. They are known for creating impressive “living” armors that are able to consume enemies and feed their bearer by dissolving and absorbing enemies through the skin.
They rarely leave the First Ground where they emerged. Instead, they trade and sell through their Astorian brothers. Proteusians are known to come in all size and shapes, with particularly freaky appearances. They are, on the other hand, very friendly, resourceful and charismatic. Good businessmen and politicians, they created and cloned the best mounts and many accessories that they sell to the other kinds and to other species.
The least monstrous of the Diabolics, Heytorians generally look just like people with glowing eyes wearing hoodies to protect themselves from Angel light. They have been pushed out of the Third Ground from which they emerged, which was frozen over by Angels. Since then, they spread out in small numbers to live across the world with other life forms in peace, as much as they can. They are sedentary, maintaining modest communities and teaching ancient knowledge to neighboring civilisations. Heytorians are tolerant, disciplined and persistent. Forced by Angels to go at war, they have perfected anti-Angels weaponry in the form of the deadliest and most accurate bows.